This is aided in no small part by their varied personal dialogue lines -they're constantly surprising and amusing you as they trundle around, sulking, flirting, fighting and generally getting on each other's nerves. Like Stronghold, when you've got everything up and running, it's a pleasure to sit back and watch your base whirling with life.Īs for the colonists themselves, while most of them are overblown caricatures like the stuck-up French Babette or the plummy Charles, they're mostly a fun bunch. The pay-off for the rather inflexible 2D isometric look of Space Colony, which doesn't allow for zooming or rotation, is buckets of detail. Additionally, there's a galaxy mode (with standalone campaigns), a sandbox feature and an editor, so you won't be short of things to do. It also branches off into economic missions (in which you focus on building up your base and attracting tourists) and military missions (in which you battle with the neighboring life forms). The main single-player campaign follows the exploits of your heroine, Venus Jones, and her deliberately mis-matched crewmates. Caring, SharingĪlthough it doesn't look like Firefly Studio's previous games Stronghold and Stronghold: Crusader, Space Colony has similar gameplay mechanics. Thus it was with great intrigue that I sat down to try my hand at Space Colony, which is all about managing personalities and situations as you take charge of a team of 20 misfit colonists as they bumble their way around the galaxy. In the average strategy game you may have to worry about feeding your troops and kitting them out, but it's rare that you actually have to care about their mental well-being and whether they prefer saunas over Jacuzzis.
0 Comments
Leave a Reply. |